Technical UI Artist at Microsoft

Technical UI Artist Details

May 24, 2019, 4:49 p.m.
Individual Contributor
Redmond, WA
Technical UI Artist
343 Industries, the studio developing Halo games, is looking for a Technical UI Artist to join our team working on the next, big Halo shooter experience. As a Technical UI Artist, you are central to creating amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you're a passionate, talented and driven artist in this field, this is where you need to be! Technical UI Artists are expected to support the UI Art by building and executing internal processes, shaping the design of our UI Tools and pipelines, and overall aiding the production of user interface art and assets. Technical UI Artists must communicate and collaborate strongly with our UI Artists, UX Designs, and UI Engineers; together, these roles are responsible for the execution of complex interfaces and delivering a world class user experience to our consumers. The ideal candidate must be highly effective in ambiguous situations, manage your time

Work closely with our UI Artists to build internal art processes and guide content creation workflows Work with UI content creators to define and execute implementation best practices Support UI screen implementation and iteration using our UI Toolset within our game engine. Collaborate with our UX designers to ensure we are delivering on a compelling and intuitive user experience. Work closely with Design, Production, and Developers to iterate on best solutions to UI creation challenges
Minimum Requirements: 4+ years of experience in Tech Art or UI Art for games Preferred Skills and Experience: Expertise in art creation pipelines, workflows, and tools Experience in scripting in 2D and 3D software Deep understanding of UX/UI design for console platforms Ability to problem solve and think creatively and critically to support content creators Strong technical skills and the ability to quickly grasp new technology, workflows and software Fundamental understanding of graphic design principles (typography, layout, grid, hierarchy, color, animation, composition) Experience in 3D software
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