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Job Details
Posted date: Apr 16, 2025
There have been 3 jobs posted with the title of Software Engineer II, Minecraft all time at Microsoft.Category: Software Engineering
Location: Redmond, WA
Estimated salary: $153,550
Range: $98,300 - $208,800
Employment type: Full-Time
Travel amount: 25.0%
Work location type: Up to 50% work from home
Role: Individual Contributor
Description
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our
development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Minecraft Marketplace Player Facing Services team powers the service behind Minecraft’s Marketplace, one of the main revenue drivers for the entire game. These services support hundreds of millions of Minecraft players helping them find content they will enjoy playing. We are constantly looking for ways to personalize the marketplace, provide recommendations to players and provide a fun experience within the marketplace. The C# services run on K8 clusters with Linux containers, utilizing many Azure technologies.
The Software Engineer II role will collaborate with peers across various disciplines (Dev, Design, Production, Quality) to build quality products and services that delight customers and add strategic value to Minecraft. Identifying technological opportunities for improvements and working with the team to implement these changes are a key part of the role. Our team is customer obsessed and passionate about building highly scalable solutions which allow our players to connect with and play content they love in Minecraft.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Collaborate with appropriate stakeholders to determine the user requirements for a featureImplement features with efficient code that meets existing coding standards and uses established patterns.Break work down into smaller tasks and provide high-confidence time estimates.Effectively communicating, both within the team and across the organization.Acts as a Designated Responsible Individual (DRI) and guides other engineers by developing and following the playbook, working on call to monitor system/product/service for degradation, downtime, or interruptions, and initiates actions to restore the system/product/service when appropriateEmbody our Culture & Values
Qualifications
Required Qualifications:Bachelor’s Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, or Java OR equivalent experience.
Preferred Qualifications:
Developing and coordinating features using Microsoft Azure compute, storage, cache, VMs, containers,subnetting, auth, CDNs or utilizing a comparable cloud-based web service provider.Understanding of test- and performance-driven methodology to build services that ensure our services aresecure, robust and handle extremely high scale.Experience in writing code in C# (preferred) and/or other related languages.Experience building RESTful APIs, utilizing design patterns to ensure code is robust, offloads processing when appropriate and that are designed to scale.
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until April 25, 2025.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
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