Microsoft Services Software Engineer - Minecraft

Job Details

Posted date: Jan 31, 2025

Category: Software Engineering

Location: Redmond, WA

Estimated salary: $153,550
Range: $98,300 - $208,800

Employment type: Full-Time

Travel amount: 25.0%

Work location type: Up to 50% work from home

Role: Individual Contributor


Description

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

Minecraft inspires millions to create together, connects people across the globe, and brings together a community that is among the most active and passionate in the world. The Minecraft Franchise Services team is looking for a developer to drive the timely delivery of next generation game technology and foundations.

The Services Software Engineer role takes end-to-end ownership for development and quality of products and services that delight customers and add strategic value to Microsoft. They evaluate requirements, estimate costs, and design and implement products and services. They define and implement the quality criteria for their products and services, using measurements and insights to understand and validate the quality of experience for customers. They manage and improve the engineering process, manage risks, dependencies, and compromises, and integrate software into broader ecosystems and/or products and services.

You will work with peers across disciplines (Design, Production, and Quality) to build robust features on a schedule. Identifying technological opportunities, risks, and prototyping new techniques to create high quality player-focused games.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Developing and coordinating features using Microsoft Azure compute and Storage Ensuring timely, high-quality deliverables with extensible and maintainable quality code Actively communicate within and across teams to reach successful outcomes through collaboration Building strong partnerships with developers, program managers, and designers Embody our Culture & Values

Qualifications

Required Qualifications

Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to C# or JavaOR equivalent experience.

Preferred Qualifications

Experience writing cloud-based web services, preferably in Azure Understanding of Azure for compute, storage, cache, and VMs, or comparable cloud-based web services. Understanding of test- and performance-driven methodology to build services. We need to ensure that our services are both robust and handle extremely high scale. Experience writing code in C#, Java, Python, and/or other related languages

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until February 10, 2025.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

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