Technical Artist at Amazon

Technical Artist Details

April 16, 2019, 11:55 a.m.
Device Software
Seattle, Washington
and partner team, Inc., originally
Amazon Lab126 is an inventive research and development company that designs and engineers high-profile consumer electronics. Lab126 began in 2004 as a subsidiary of, Inc., originally creating the best-selling Kindle family of products. Since then, we have produced groundbreaking devices like Fire tablets, Fire TV, and Amazon Echo. What will you help us create? Work hard. Have fun. Make history. The Role: You will collaborate with product managers, program managers, software developers, applied researchers and partner teams. You are comfortable with a high degree of ambiguity and willing to develop quick prototypes, iterate and improve. Responsibilities · Character skinning and rigging · Provide and create solutions to enable advanced deformation on characters, creatures, and other assets that are animated\simulated. · Proactively seek out pipeline improvements, workflows and technology issues. · Collaborate with 3D Artists to ensure rigs will deform and behave in a way that is

1+ titles shipped on a current generation console, PC, or cinematic as a Senior Technical Artist focusing on rigging. · 3+ years’ experience in setting up advanced deformation systems (facial rigs, muscles, hair, and cloth). · Portfolio demonstrating a wide variety of character and creature rigging - Experience scripting in a realtime 3D engine such as Unity, Unreal, Amazon Lumberyard, or Amazon Sumerian · Python, OpenMaya, and PySide · Deep understanding of character and creature anatomy as it applies to motion and deformation. · Stays up to date with trends, software, and technology related to
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