Software Engineer at Microsoft

Software Engineer Details

Jan. 11, 2019, 8:33 p.m.
Engineering
Individual Contributor
Full-Time
Redmond, WA
Holographic Processing Unit
In Cognition, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together. To get there, we're incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We're a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, Windows Mixed Reality headsets, and motion controllers. We believe in success through a compelling and comprehensive developer story for Mixed Reality platforms. If you do too, we need you!

As a developer on the Mixed Reality Toolkit (MRTK) team, you will enable the next generation of mixed reality applications for HoloLens. Components you build will be the basis for new MR application using popular middleware like Unity and Unreal. MRTK is open source and you will collaborate with, support and grow an active community. You will deliver on enabling customers from independent game developers to large enterprises all to achieve their visions in mixed reality. As part of the team, you will build software that scales across the globe reaching an incredibly diverse set of people and their
Required Qualifications: Prior internship or work experience in professional game development. 2+ years' experience building applications or games in Unity or Unreal ( preferred experience would include both classroom and internship experience ) Bachelor's degree in Computer Science or related discipline C# or C++ experience focused on object-oriented programming.
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