Senior Technical Artist at Microsoft

Senior Technical Artist Details

Feb. 22, 2019, 7:19 p.m.
Individual Contributor
Redmond, WA
Holographic Processing Unit
In Cognition, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together—whether that's scientists "meeting" on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we're incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We're a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, the Internet of Things, phones, tablets, desktops, and Xbox. We believe there has to be a better way. If you do too, we need you! Role description You are drawn to working on the latest and most innovative products in the world. You seek projects that will transform how people interact with technology. You have a drive to grow your skillset by finding unique challenges that

• Ability to create high-quality, performant 3D assets • Ability to create custom shaders • Ability to optimize/port existing 3D assets (using Simplygon or similar tool) • Able to assess customer needs (especially with external Microsoft strategic partners) to problem-solve and implement innovative design solutions • Able to work as part of a team (sometimes across time-zones), for example working with other technical artists, visual/interaction designers, and engineers to design and deliver Mixed Reality apps and experiences; partnering with Production to specify deliverables and schedules; working
• BFA or MA Design and/or Computer Science degree, or comparable experience • 5+ years experience with 3D design, demonstrating a refined production aesthetic and an appreciation of the nuances of high-quality visual and interactive design; experience with and creating for AR / VR apps and experiences • Extensive knowledge of 3D creation packages (Maya/Max/Modo/Houdini/etc), and the ability to extend the capabilities of these packages via plugin APIs is preferred • Extensive knowledge of asset optimization tools (Simplygon or similar) • You can create custom shaders • You can prototype in Unity,
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