Microsoft Game Studios' 343 Industries is looking for a Character Technical Artist to help develop new experiences in the Halo universe. A Character Technical Artist develops tools/frameworks/workflows, solves technical production issues, and creates believable deformations on characters, weapons, vehicles and props.
Develop character, weapon, and vehicle content and workflows in Maya and game engine. Develop tools, scripts, plugins to streamline processes. Solve technical production issues, especially those related to engine related troubleshooting. Work with content teams (such as animation or design) understand technical restrictions. Optimize Sandbox content to fit within perf budgets. Become an expert in workflows and pipelines, identifying simplifications where possible. Create technically sound frameworks for characters, weapons, and vehicles. Demonstrates, communicates and exemplifies clear expectations
Degree in Computer Science, Commercial Art or related fields. 3+ years or more of production experience within the fields of Rigging/Character Technical Art. Expert knowledge in Python and MEL. Expert knowledge of Maya for animation and rigging. Expert knowledge of Animation principles and Kinematics. Solid foundation in human anatomy and mechanical principles. Excellent organizational, communication, and interpersonal skills. Work well under deadlines and multi-tasks. Is self-motivated and self-reliant. Excellent troubleshooting skills. Pluses: Facial rigging experience. C# and C++ (Maya API)